Author Archives: Matt

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Shift Happens E3 Trailer

Hello everybody! Right now the E32015 is taking place in Los Angeles. Unfortunately we can’t be there ourselves because we’ve been very busy with contract work. But don’t worry! Our partners Deck13 are on site with a brand new gameplay trailer as… Continue reading the rest of this article →

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Time-lapse: Creating a tutorial level for MS3D

When I show people prototypes or games we’ve been working on I always get asked if I was the programmer or maybe the guy who has drawn all this. I try then to explain what exactly it is that I… Continue reading the rest of this article →

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Level Design analysis: Heatmaps

It’s been a while since my last blogpost due to the fact that Team-Klonk is very busy right now and in the middle of working on our bachelor thesis. Anyways, today I got quite an interesting article for all of… Continue reading the rest of this article →

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A.Maze Indie Connect Festival

Last week was an eventful one. Due to a nomination for an award we went to Berlin. Lucky for us, the Deutsche Gamestage(DGT) were taking place at this time, so we decided to take part in the Quo Vadis Conference… Continue reading the rest of this article →

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Update on the Deutscher Computerspielpreis

Elena, Robin and I have been to Berlin from april 22 – 27. The main reason we’ve been there was the nomination of Mercury Shift at the Deutscher Computerspielpreis (DCP). Although we didn’t win, we are happy for the four students of the HAW… Continue reading the rest of this article →