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Author Archives: Matt
A.Maze Indie Connect Festival
Last week was an eventful one. Due to a nomination for an award we went to Berlin. Lucky for us, the Deutsche Gamestage(DGT) were taking place at this time, so we decided to take part in the Quo Vadis Conference… Continue reading the rest of this article →
Update on the Deutscher Computerspielpreis
Elena, Robin and I have been to Berlin from april 22 – 27. The main reason we’ve been there was the nomination of Mercury Shift at the Deutscher Computerspielpreis (DCP). Although we didn’t win, we are happy for the four students of the HAW… Continue reading the rest of this article →
A: How the hell do you keep players from getting stuck in a level?
I can answer this question by asking another one: How is it possible to screw up a puzzle in the game? Well, there are several ways to mess up. Given all the mechanics, players usually start to abuse them to… Continue reading the rest of this article →
Coins
When designing a game for the first time, you tend to take many things for granted, especially the little things that seem so obvious and logical that you probably never really put a lot of thought in them. Being a… Continue reading the rest of this article →