Category Archives: Art department

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Mercury Shift Devblog: Art Catch Up

In this last bit, we’re going to cover the progress made by the art department of Klonk Games. This will be a bandwith-intensive post, as we are trying to show off a lot of the recently added graphics in form… Continue reading the rest of this article →

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Bismo & Plom make the Difference

Well, hello there! It’s been a while. On my first post I gave a short insight on the Character Design for our two little friends, Bismo and Plom. A few months have passed since then and the world of Mercury… Continue reading the rest of this article →

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Bismo & Plom – Character Design for Mercury Shift 3D

Today, the day has finally come. The day that I’d love to introduce you to the two bubbly little protagonists of Mercury Shift 3D in their (currently) final form: Meet Bismo and Plom!

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Wat’cha-doing-Monday? Art-Department: Character Design Zbrush

An Update from our Artists, We are working on several models for university at the moment. Usually AAA is not our style, but at the moment we are practicing our skills and a possible pipeline. A roundup of the characters… Continue reading the rest of this article →

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A: Our magic tricks in 3D asset creation

Matt wanted to know: Making 3D art costs a lot of time. What are your tricks to be fast and still make your Art look beautiful and nice? Good question indeed. Because we sadly are not able to train monkeys… Continue reading the rest of this article →