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Monthly Archives: October 2014
Custom Attributes in Unity3D
One of the recent versions of Unity introduced a wider variety of Custom Attributes. For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this: But how do you create something like that yourself?
We moved!
We’ve moved! It still is our first year of being in “business” and we have been doing great. After having a great start there, we are now leaving the premises of the MDH München. Our new office is at the… Continue reading the rest of this article →