Monthly Archives: October 2014

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Custom Attributes in Unity3D

One of the recent versions of Unity introduced a wider variety of Custom Attributes. For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this: But how do you create something like that yourself?

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We moved!

We’ve moved! It still is our first year of being in “business” and we have been doing great. After having a great start there, we are now leaving the premises of the MDH München. Our new office is at the… Continue reading the rest of this article →