It has been an exhausting week and our schedule was crowded with events from talks about business, networking, letting people playtest our latest prototype and participating in aftershowpartys (those were the most exhausting ;).
Elena, Robin and I have been to Berlin from april 22 – 27. The main reason we’ve been there was the nomination of Mercury Shift at the Deutscher Computerspielpreis (DCP). Although we didn’t win, we are happy for the four students of the HAW Hamburg that won with their amazing concept “Ground Play” (trailer on youtube). We wish them the best luck in their future and hope that Ground Play will not remain just a concept! But yet alone being nominated was a huge honor and we are humbled to be amongst the top three entries. If you want to see us in fancy dress click for “more”.
So here is the latest gameplay trailer of our 3D project “Mercury Shift 3D” (working title). Some of you might have seen it in Berlin on the Quo Vadis Conference.
The main mechanic is the same as in our 2D version of Mercury Shift, but a lot has changed since then.
First of all we are in 2,5D now and we’re developping the game with Unity 3D. Therefore our visuals have changed a lot, obviously. All the art that you can see in the trailer was created within 6 weeks of development. We also designed lots of levels in that time and before and were working hard on a tutorial to introduce new players to our mechanics and gameplay. Since we are searching for a publisher for the game, we also started to develop a singleplayer mode which is in testing at the moment.
Yay! Yesterday we got the news, that Mercury Shift is officially nominated for the Deutscher Computerspielpreis (German Videogame Award) in the category “Bestes Nachwuchskonzept aus Schüler- und Studentenwettbewerb”, a newcomer category. We are super happy about this and are looking forward to the ceremony!