Shift Happens E3 Trailer

Hello everybody!

Right now the E32015 is taking place in Los Angeles. Unfortunately we can’t be there ourselves because we’ve been very busy with contract work. But don’t worry! Our partners Deck13 are on site with a brand new gameplay trailer as well as exciting news for the future of Shift Happens!

Other than that, this years gamescom is gonna be a blast! We’ve been part of the Indie Arena of Gamescom 2014 and we will again be attending Gamescom 2015 at the Indie Arena Booth. You’ll be able to check out the latest gameplay demo of Shift Happens and meet Robin, Elena and myself there.

So stay tuned for our lates news. Simply subscribe to our Newsletter or like us on Facebook and Twitter. Thank you for your support!




Mercury Shift 3D is now Shift Happens!

After some struggling with our game name, “Mercury Shift 3D” is now officially called Shift Happens.

We are way more comfortable with that name and it seems to fit very well. We’re all in for bad puns, shit happens a lot in the game and the name is easy to remember. All in all it is the name we have been waiting for. With a little outside help and some brainstorming, we finally came to rest and settled with the name. No further changes.

It marks the beginning of the last few steps of development. Going through Greenlight, finishing the game, launching on Steam and finally being able to bring the game out to you guys.

We’re happy :)

Edit: We are also on Greenlight. Please vote for Shift Happens to make it, well, happen.


Shift Happens is on Greenlight!

You probably heard about Shift Happens, our couch co-op platformer for two people. Please help us getting it on Steam via Greenlight

Shift Happens on Greenlightshift_happens_gif

Head over to Greenlight and suppport us with your vote.

It does not cost a thing and is much appreciated! Whilst waiting for the game, you can also subscribe to the newsletter and we will send you updates as they happen.



Custom Attributes in Unity3D

One of the recent versions of Unity introduced a wider variety of Custom Attributes.
For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this:

[Range(0.0f, 10.0f)]
public float someVariable = 0.0f;


But how do you create something like that yourself?

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We moved!

moving boxes

We’ve moved!

It still is our first year of being in “business” and we have been doing great.

After having a great start there, we are now leaving the premises of the MDH München. Our new office is at the Werk 1 München.

We will be missing the great people of the Mediadesign Hochschule. It is the place we learned most of our knowledge and where we built the team. It is also the institution that gave us the opportunity to start our company without the hassle of finding an office and getting equipment.
Thank you guys for being magnificent hosts and always supporting us.

Without you, things would probably not proceeded as smoothly as they did for us. There were a lot of people responsible for this. Just a few to point out:

Continue reading the rest of this article →