Shift Happens goes live on Steam Early Access on 9th of September 2015.
Here is the trailer:
We’ve made the decision to finally get the game out there on Steam. We have been working on it for a long time and right now it feels like we have to see what the world thinks about the game.
Early Access for us means being able to communicate with players, react on their feedback immediately and building an audience. The team has been developing Shift Happens for a long time now, not always full-time, but a for a long time.
So yeah: It is happening! Go check out steam, add the game to favorites and be excited!
We are very excited about the launch.
Right now the E32015 is taking place in Los Angeles. Unfortunately we can’t be there ourselves because we’ve been very busy with contract work. But don’t worry! Our partners Deck13 are on site with a brand new gameplay trailer as well as exciting news for the future of Shift Happens!
Other than that, this years gamescom is gonna be a blast! We’ve been part of the Indie Arena of Gamescom 2014 and we will again be attending Gamescom 2015 at the Indie Arena Booth. You’ll be able to check out the latest gameplay demo of Shift Happens and meet Robin, Elena and myself there.
So stay tuned for our lates news. Simply subscribe to our Newsletter or like us on Facebook and Twitter. Thank you for your support!
After some struggling with our game name, “Mercury Shift 3D” is now officially called Shift Happens.
We are way more comfortable with that name and it seems to fit very well. We’re all in for bad puns, shit happens a lot in the game and the name is easy to remember. All in all it is the name we have been waiting for. With a little outside help and some brainstorming, we finally came to rest and settled with the name. No further changes.
It marks the beginning of the last few steps of development. Going through Greenlight, finishing the game, launching on Steam and finally being able to bring the game out to you guys.
We’re happy :)
Edit: We are also on Greenlight. Please vote for Shift Happens to make it, well, happen.
You probably heard about Shift Happens, our couch co-op platformer for two people. Please help us getting it on Steam via Greenlight
Head over to Greenlight and suppport us with your vote.
It does not cost a thing and is much appreciated! Whilst waiting for the game, you can also subscribe to the newsletter and we will send you updates as they happen.
One of the recent versions of Unity introduced a wider variety of Custom Attributes.
For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this:
public float someVariable = 0.0f;
But how do you create something like that yourself?
Continue reading the rest of this article →