Mercury Shift 3D is now Shift Happens!

After some struggling with our game name, “Mercury Shift 3D” is now officially called Shift Happens.

We are way more comfortable with that name and it seems to fit very well. We’re all in for bad puns, shit happens a lot in the game and the name is easy to remember. All in all it is the name we have been waiting for. With a little outside help and some brainstorming, we finally came to rest and settled with the name. No further changes.

It marks the beginning of the last few steps of development. Going through Greenlight, finishing the game, launching on Steam and finally being able to bring the game out to you guys.

We’re happy :)

Edit: We are also on Greenlight. Please vote for Shift Happens to make it, well, happen.


Shift Happens is on Greenlight!

You probably heard about Shift Happens, our couch co-op platformer for two people. Please help us getting it on Steam via Greenlight

Shift Happens on Greenlightshift_happens_gif

Head over to Greenlight and suppport us with your vote.

It does not cost a thing and is much appreciated! Whilst waiting for the game, you can also subscribe to the newsletter and we will send you updates as they happen.



Custom Attributes in Unity3D

One of the recent versions of Unity introduced a wider variety of Custom Attributes.
For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this:

[Range(0.0f, 10.0f)]
public float someVariable = 0.0f;


But how do you create something like that yourself?

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We moved!

moving boxes

We’ve moved!

It still is our first year of being in “business” and we have been doing great.

After having a great start there, we are now leaving the premises of the MDH München. Our new office is at the Werk 1 München.

We will be missing the great people of the Mediadesign Hochschule. It is the place we learned most of our knowledge and where we built the team. It is also the institution that gave us the opportunity to start our company without the hassle of finding an office and getting equipment.
Thank you guys for being magnificent hosts and always supporting us.

Without you, things would probably not proceeded as smoothly as they did for us. There were a lot of people responsible for this. Just a few to point out:

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Mercury Shift Devblog: Art Catch Up

In this last bit, we’re going to cover the progress made by the art department of Klonk Games. This will be a bandwith-intensive post, as we are trying to show off a lot of the recently added graphics in form of static images and GIFs.

I will be picking a few cherries here, as showing off all the new things would be a bit too much. Sorry for all the things you might be missing because of this. I hope you’ll find out after release.

New Assets

Over the course of the last weeks, we made new assets. They were all handcrafted and selected by our finest polygon chefs.

The Receiver

The now somewhat famous “bonus object” (https://www.youtube.com/watch?v=Ohi7LmpQHik) has to be brought in a receiver where it dissolves into confetti. This receiver is now in place and working, including a small opening and closing animation.

The object itself reacts to proximity to the receiver by changing shape and animation.

Receiver in Mercury Shift

Background Objects

We are filling the backgrounds of the levels with, well, stuff. A few of them shall be showcased here:

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