avatar

Mercury Shift 3D heißt jetzt Shift Happens!

Leider ist der Eintrag nur auf Amerikanisches Englisch verfügbar.

avatar

Shift Happens jetzt auf Steam Greenlight!

Vermutlich seid ihr hier wegen Shift Happens gelandet, unserem couch co-op Jump’n’Run für zwei. Ihr könnt uns derzeit über Greenlight unterstützen

Shift Happens on Greenlightshift_happens_gif

Einfach in Steam eure Stimme abgeben und uns damit glücklich machen.

Es kostet nichts, geht einfach und hilft uns enorm! Während ihr auf das Spiel wartet, einfach den Newsletter abonnieren und wir informieren euch rechtzeitig.

 

avatar

Custom Attributes in Unity3D

One of the recent versions of Unity introduced a wider variety of Custom Attributes.

For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this:

Code   
[Range(0.0f, 10.0f)]
public float someVariable = 0.0f;

rangeatt

But how do you create something like that yourself?

Continue reading the rest of this article →

avatar

We moved!

moving boxes

We’ve moved!

It still is our first year of being in „business“ and we have been doing great.

After having a great start there, we are now leaving the premises of the MDH München. Our new office is at the Werk 1 München.

We will be missing the great people of the Mediadesign Hochschule. It is the place we learned most of our knowledge and where we built the team. It is also the institution that gave us the opportunity to start our company without the hassle of finding an office and getting equipment.
Thank you guys for being magnificent hosts and always supporting us.

Without you, things would probably not proceeded as smoothly as they did for us. There were a lot of people responsible for this. Just a few to point out:

Continue reading the rest of this article →

avatar

Mercury Shift Devblog: Art Catch Up

Leider ist der Eintrag nur auf Amerikanisches Englisch verfügbar.