Category Archives: Devblog

avatar

Patch v1.1 on Steam and PS4 Trophy fix

First Patch after release Here it is, our patch v1.1 for Shift Happens. To celebrate it, we improved our hat feature (which is currently only available on steam) and made it more visible and accessible for everyone. You might also… Continue reading the rest of this article →

avatar

Mercury Shift Devblog: Art Catch Up

In this last bit, we’re going to cover the progress made by the art department of Klonk Games. This will be a bandwith-intensive post, as we are trying to show off a lot of the recently added graphics in form… Continue reading the rest of this article →

avatar

Mercury Shift Devblog: Code Catch up

In this post we will be looking at some of the things the code department has been doing during the last months. Mic built some cool tools for the Unity Editor and Rika was busy implementing player functions. But let’s go into… Continue reading the rest of this article →

avatar

Mercury Shift Devblog: Gamedesign Recap

After a long pause, here comes the awaited blogpost of it all. It is a megapost, so we devided into a few chew-able bits. We have to catch up a bit with the devblog of Mercury Shift and we haven’t… Continue reading the rest of this article →

avatar

Dev Diary #9: One week off :)

Good morning boys and girls! We have to take some time off the Mercury Shift 3D and finish a different project. So this week we still had some great stuff going on. The gamedesigners finished their work on the canyon… Continue reading the rest of this article →