Category Archives: Devblog

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Mercury Shift Devblog: Art Catch Up

Leider ist der Eintrag nur auf Amerikanisches Englisch verfügbar.

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Mercury Shift Devblog: Code Catch up

In this post we will be looking at some of the things the code department has been doing during the last months. Mic built some cool tools for the Unity Editor and Rika was busy implementing player functions. But let’s go into… Continue reading the rest of this article →

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Mercury Shift Devblog: Gamedesign Recap

After a long pause, here comes the awaited blogpost of it all. It is a megapost, so we devided into a few chew-able bits. We have to catch up a bit with the devblog of Mercury Shift and we haven’t… Continue reading the rest of this article →

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Dev Diary #9: One week off :)

Good morning boys and girls! We have to take some time off the Mercury Shift 3D and finish a different project. So this week we still had some great stuff going on. The gamedesigners finished their work on the canyon… Continue reading the rest of this article →

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Dev Diary #8: Loud Pipes

Good monday everyone! We will be starting off this post with some work of Simon. As the Shadermagician and Feedbackwizard on duty he improved the special coin a little further. The coins now all have some additional „juice“ to them,… Continue reading the rest of this article →