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Monthly Archives: Juni 2012
Sensors
In order to let the player interact with our gaming world, it is neccessary to know with whom and how the player is able to do something. In Box2D you have the possibility to do this with sensors. Sensors are… Continue reading the rest of this article →
Tutorial levels – Part 2
This post is part of our devblog and consists of multiple posts. See part 1 and part 3. With the results of our first playtest it was obvious we had to change our tutorials a lot. Our new ideas were: The… Continue reading the rest of this article →