Category Archives: Dev Diary

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Mercury Shift Devblog: Art Catch Up

Leider ist der Eintrag nur auf Amerikanisches Englisch verfügbar.

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Dev Diary #9: One week off :)

Good morning boys and girls! We have to take some time off the Mercury Shift 3D and finish a different project. So this week we still had some great stuff going on. The gamedesigners finished their work on the canyon… Continue reading the rest of this article →

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Dev Diary #8: Loud Pipes

Good monday everyone! We will be starting off this post with some work of Simon. As the Shadermagician and Feedbackwizard on duty he improved the special coin a little further. The coins now all have some additional „juice“ to them,… Continue reading the rest of this article →

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Devdiary #7: Sparksies

We skipped the last update as there was going on a bit more than usual. It was a busy week. And this post is also a bit different as I am writing this during my train ride from Lyon to… Continue reading the rest of this article →

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Dev Diary #6: Interference

„Your game is shipping in 3 days. What has to be added to make it work?“ Although this is not the actual situation for us, the statement (or question for that matter) helped us quite a bit in this week.… Continue reading the rest of this article →