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Category Archives: Art department
Mercury Shift Devblog: Art Catch Up
Leider ist der Eintrag nur auf Amerikanisches Englisch verfügbar.
Bismo & Plom machen den Unterschied
Well, hello there! It’s been a while. On my first post I gave a short insight on the Character Design for our two little friends, Bismo and Plom. A few months have passed since then and the world of Mercury… Continue reading the rest of this article →
Bismo & Plom – Character Design for Mercury Shift 3D
Today, the day has finally come. The day that I’d love to introduce you to the two bubbly little protagonists of Mercury Shift 3D in their (currently) final form: Meet Bismo and Plom!
Wat’cha-doing-Monday? Art-Department: Character Design Zbrush
An Update from our Artists, We are working on several models for university at the moment. Usually AAA is not our style, but at the moment we are practicing our skills and a possible pipeline. A roundup of the characters… Continue reading the rest of this article →
A: Our magic tricks in 3D asset creation
Matt wanted to know: Making 3D art costs a lot of time. What are your tricks to be fast and still make your Art look beautiful and nice? Good question indeed. Because we sadly are not able to train monkeys… Continue reading the rest of this article →