Category Archives: Devblog

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Devdiary #7: Sparksies

We skipped the last update as there was going on a bit more than usual. It was a busy week. And this post is also a bit different as I am writing this during my train ride from Lyon to… Continue reading the rest of this article →

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Dev Diary #6: Interference

“Your game is shipping in 3 days. What has to be added to make it work?” Although this is not the actual situation for us, the statement (or question for that matter) helped us quite a bit in this week.… Continue reading the rest of this article →

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Dev Diary #5: No texture. Such Polygon.

Another week, another update. This week in development has been pretty exhausting, as we are encountering a few difficulties and some tasks became tedious to work with. Lightmapping is still a big challenge, to be honest. When coming from software… Continue reading the rest of this article →

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Dev Diary #4: Does it move?

These devdiary posts are being crafted on the content the Klonk Games team works on a daily basis. The team is not very big, but nevertheless we do lose sight of some parts of the project. When you are working… Continue reading the rest of this article →

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Dev Diary #3 – GIF galore! (and a video)

‘Ello friends, Yet again we’ve been busy this week. This video is a recent capture of our game. But wait, there is more! This blogpost may be a bit delayed, as compensation this post is filled with some wonderful GIFs.