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Category Archives: Devblog
Time-lapse: Creating a tutorial level for MS3D
When I show people prototypes or games we’ve been working on I always get asked if I was the programmer or maybe the guy who has drawn all this. I try then to explain what exactly it is that I… Continue reading the rest of this article →
Level Design analysis: Heatmaps
It’s been a while since my last blogpost due to the fact that Team-Klonk is very busy right now and in the middle of working on our bachelor thesis. Anyways, today I got quite an interesting article for all of… Continue reading the rest of this article →
A.Maze Indie Connect Festival
Last week was an eventful one. Due to a nomination for an award we went to Berlin. Lucky for us, the Deutsche Gamestage(DGT) were taking place at this time, so we decided to take part in the Quo Vadis Conference… Continue reading the rest of this article →
Update on Mercury Shift 3D with Gameplay teaser
Hello everybody! So here is the latest gameplay trailer of our 3D project “Mercury Shift 3D” (working title). Some of you might have seen it in Berlin on the Quo Vadis Conference. The main mechanic is the same as in our… Continue reading the rest of this article →
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Eine für uns immer wieder aufkeimende Frage hat auch heute wieder ihren Weg zu uns gefunden. Warum sind die Homepage, der Blog und unsere Spiele nur auf Englisch verfügbar?