This post is part of our devblog and consists of multiple posts. See part 1 and part 2.
With our second playtest we realized that the tutorials were going in the right direction, but still needed some polishing. Particularly:
- Marks on the floor and wall drawings have to be more evident
- Keys must be clearly assigned to the players
And we tried the following things in Prototype 3:
Level design:
remains unchanged, except for bugfixes and balancing
Message boxes:
- Markings are colored orange and are clearly visible against the blue background
- Pictures of the Avatars will be placed next to their keys
Wall drawings:
Wall drawings also get an orange coloring
Play test results 3:
- Players are still not able to assign the message boxes to the different markings
- Often the players do not perceive the transition between the message boxes
- Message boxes are often activated in the wrong order
- Message boxes are still too often not seen
- No more confusion regarding the assignment of keys
- Wall drawings serve their purpose: players understand how to solve the challenges