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Tag Archives: Game design
Tutorial levels – Part 3
This post is part of our devblog and consists of multiple posts. See part 1 and part 2. With our second playtest we realized that the tutorials were going in the right direction, but still needed some polishing. Particularly: Marks on the floor… Continue reading the rest of this article →
Tutorial levels – Part 2
This post is part of our devblog and consists of multiple posts. See part 1 and part 3. With the results of our first playtest it was obvious we had to change our tutorials a lot. Our new ideas were: The… Continue reading the rest of this article →
Tutorial levels – Part 1
This post is part of our devblog and consists of multiple posts. See part 2 and part 3. Every game with new or unusual elements, mechanics or features requires an instruction to make it accessible for players. The dilemma here is… Continue reading the rest of this article →