Tag Archives: Mercury Shift 3D

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Bismo & Plom make the Difference

Well, hello there! It’s been a while. On my first post I gave a short insight on the Character Design for our two little friends, Bismo and Plom. A few months have passed since then and the world of Mercury… Continue reading the rest of this article →

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Dev Diary #6: Interference

“Your game is shipping in 3 days. What has to be added to make it work?” Although this is not the actual situation for us, the statement (or question for that matter) helped us quite a bit in this week.… Continue reading the rest of this article →

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Dev Diary #3 – GIF galore! (and a video)

‘Ello friends, Yet again we’ve been busy this week. This video is a recent capture of our game. But wait, there is more! This blogpost may be a bit delayed, as compensation this post is filled with some wonderful GIFs.

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Dev Diary #2: Building up

This is the second post in our dev diary. We’re documenting our weekly progress on Mercury Shift 3D with this series. You can find the first post here. Maybe some words on our business model at this point. Mainly, we are… Continue reading the rest of this article →