Tag Archives: gamedesign

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Mercury Shift Devblog: Gamedesign Recap

After a long pause, here comes the awaited blogpost of it all. It is a megapost, so we devided into a few chew-able bits. We have to catch up a bit with the devblog of Mercury Shift and we haven’t… Continue reading the rest of this article →

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Dev Diary #6: Interference

“Your game is shipping in 3 days. What has to be added to make it work?” Although this is not the actual situation for us, the statement (or question for that matter) helped us quite a bit in this week.… Continue reading the rest of this article →