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Tag Archives: DevDiary
Devdiary #7: Sparksies
We skipped the last update as there was going on a bit more than usual. It was a busy week. And this post is also a bit different as I am writing this during my train ride from Lyon to… Continue reading the rest of this article →
Dev Diary #6: Interference
“Your game is shipping in 3 days. What has to be added to make it work?” Although this is not the actual situation for us, the statement (or question for that matter) helped us quite a bit in this week.… Continue reading the rest of this article →
Dev Diary #4: Does it move?
These devdiary posts are being crafted on the content the Klonk Games team works on a daily basis. The team is not very big, but nevertheless we do lose sight of some parts of the project. When you are working… Continue reading the rest of this article →
Dev Diary #2: Building up
This is the second post in our dev diary. We’re documenting our weekly progress on Mercury Shift 3D with this series. You can find the first post here. Maybe some words on our business model at this point. Mainly, we are… Continue reading the rest of this article →
Dev Diary #1: Draw something (picture heavy post)
The first weekly roundup is here and I am pretty excited. It does not mean we’re just starting the work on our game, but this kind of documentation is new for us. Every Monday we’re having a weekly meeting where everybody… Continue reading the rest of this article →