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Author Archives: Mic
Custom Attributes in Unity3D
One of the recent versions of Unity introduced a wider variety of Custom Attributes. For example, to spice up your boring Editor-exposed floats, you could add the Range-Attribute to get this: But how do you create something like that yourself?
Unity3D: Printing Vector3
Everyone who coded for Unity3D has come across this problem; Print a Vector3 and get this: That’s not very useful, especially since the X-part is actually 1.23.
Tips for Android Development
Recently, I’ve been working more with Android tablets to deploy our games there. Unity3D has been, as usual, very accommodating in its deployment features. All you need to build on your device is the Android SDK, matching drivers for your device… Continue reading the rest of this article →
A: What was the wonkiest bug you encountered so far?
There were so many odd bugs over the time, it is hard to say. Some of them were just strange and caused a big facepalm at the end, many mere logic errors and some few actually funny. The latter are… Continue reading the rest of this article →
Timestep
At some point every game designer will find that their game is behaving differently on multiple machines. Usually, this has to do with performance and at how many frames per second each computer can run your game. Let’s say you… Continue reading the rest of this article →