Category Archives: Dev Diary

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Dev Diary #6: Interference

“Your game is shipping in 3 days. What has to be added to make it work?” Although this is not the actual situation for us, the statement (or question for that matter) helped us quite a bit in this week.… Continue reading the rest of this article →

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Dev Diary #5: No texture. Such Polygon.

Another week, another update. This week in development has been pretty exhausting, as we are encountering a few difficulties and some tasks became tedious to work with. Lightmapping is still a big challenge, to be honest. When coming from software… Continue reading the rest of this article →

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Dev Diary #4: Does it move?

These devdiary posts are being crafted on the content the Klonk Games team works on a daily basis. The team is not very big, but nevertheless we do lose sight of some parts of the project. When you are working… Continue reading the rest of this article →

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Dev Diary #3 – GIF galore! (and a video)

‘Ello friends, Yet again we’ve been busy this week. This video is a recent capture of our game. But wait, there is more! This blogpost may be a bit delayed, as compensation this post is filled with some wonderful GIFs.

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Dev Diary #2: Building up

This is the second post in our dev diary. We’re documenting our weekly progress on Mercury Shift 3D with this series. You can find the first post here. Maybe some words on our business model at this point. Mainly, we are… Continue reading the rest of this article →