These devdiary posts are being crafted on the content the Klonk Games team works on a daily basis. The team is not very big, but nevertheless we do lose sight of some parts of the project. When you are working on your own things for the game, you tend to miss the work of other people.
So these weekly posts are not only to keep up a public track record of our, it serves also as a very personal documentation and information for the other team members. Every week I am surprised, how many things made it into the prototype and how much work has been done.
This week is another rather big update, at least visually. But have a look for yourself!
Usually it is my job to write all those posts, go to local events and keep contact with the general public and keep an eye on our media presence. This week and the week before I took a bit of time off those tasks and was able to work on some assets that are going to be part of a laboratory stage.
These are objects that we plan on using in the first tutorial levels. They should be part of a research lab kind of stage. The so called „game design objects“ i.e. buttons, levers, death-zones and those kind of things will all be in this kind of visual style. They are the same throughout the whole game and they do net get adjusted to the stage.
Even more pretty pictures after the jump!