Category Archives: Devblog

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Dev Diary #3 – GIF galore! (and a video)

‘Ello friends, Yet again we’ve been busy this week. This video is a recent capture of our game. But wait, there is more! This blogpost may be a bit delayed, as compensation this post is filled with some wonderful GIFs.

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Dev Diary #2: Building up

This is the second post in our dev diary. We’re documenting our weekly progress on Mercury Shift 3D with this series. You can find the first post here. Maybe some words on our business model at this point. Mainly, we are… Continue reading the rest of this article →

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Dev Diary #1: Draw something (picture heavy post)

The first weekly roundup is here and I am pretty excited. It does not mean we’re just starting the work on our game, but this kind of documentation is new for us. Every Monday we’re having a weekly meeting where everybody… Continue reading the rest of this article →

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Unity3D: Printing Vector3

Everyone who coded for Unity3D has come across this problem; Print a Vector3 and get this: That’s not very useful, especially since the X-part is actually 1.23.

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Who Am I And What Am I Doing Here? Business at Klonk Games

My job description at Klonk Games has been Lead Artist for quite some time now. I am stoked with what we were able to achieve with our game visuals, especially with all the new assets and the style. Even more… Continue reading the rest of this article →