Archive
- September 2018
- September 2017
- August 2017
- Februar 2017
- Juni 2016
- April 2016
- März 2016
- August 2015
- Juni 2015
- März 2015
- Oktober 2014
- September 2014
- Juli 2014
- Juni 2014
- März 2014
- Februar 2014
- Januar 2014
- Dezember 2013
- November 2013
- August 2013
- Juli 2013
- Juni 2013
- April 2013
- März 2013
- Februar 2013
- Januar 2013
- September 2012
- Juli 2012
- Juni 2012
- Mai 2012
Kategorien
Meta
-
Datenschutz & Cookies: Diese Website verwendet Cookies. Wenn du die Website weiterhin nutzt, stimmst du der Verwendung von Cookies zu.
Weitere Informationen, beispielsweise zur Kontrolle von Cookies, findest du hier: Cookie-Richtlinie
Category Archives: Code
A: What was the wonkiest bug you encountered so far?
There were so many odd bugs over the time, it is hard to say. Some of them were just strange and caused a big facepalm at the end, many mere logic errors and some few actually funny. The latter are… Continue reading the rest of this article →
Sensors
In order to let the player interact with our gaming world, it is neccessary to know with whom and how the player is able to do something. In Box2D you have the possibility to do this with sensors. Sensors are… Continue reading the rest of this article →
Timestep
At some point every game designer will find that their game is behaving differently on multiple machines. Usually, this has to do with performance and at how many frames per second each computer can run your game. Let’s say you… Continue reading the rest of this article →