Category Archives: Code

avatar

Sensors

In order to let the player interact with our gaming world, it is neccessary to know with whom and how the player is able to do something. In Box2D you have the possibility to do this with sensors. Sensors are… Continue reading the rest of this article →

avatar

Timestep

At some point every game designer will find that their game is behaving differently on multiple machines. Usually, this has to do with performance and at how many frames per second each computer can run your game. Let’s say you… Continue reading the rest of this article →