Author Archives: Robin

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About Robin

Makes Games, forms Polygons, says things.
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Mercury Shift Devblog: Code Catch up

In this post we will be looking at some of the things the code department has been doing during the last months. Mic built some cool tools for the Unity Editor and Rika was busy implementing player functions. But let’s go into… Continue reading the rest of this article →

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Mercury Shift Devblog: Gamedesign Recap

After a long pause, here comes the awaited blogpost of it all. It is a megapost, so we devided into a few chew-able bits. We have to catch up a bit with the devblog of Mercury Shift and we haven’t… Continue reading the rest of this article →

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Recent gameplay video from Mercury Shift 3D

So here is a more recent gameplay preview for Mercury Shift: We have been working on a lot of things recently and more content is about to come in this very blog. As we are in the process of finishing… Continue reading the rest of this article →

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Mum! Dad! I am on the Internet TV!

The team of Mediennetzwerk Bayern did a small interview with Robin on our project for the Deutsche Museum in Munich. In the short piece Robin talks about the making of the app for the museum. Full business attire included. Very… Continue reading the rest of this article →

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Dev Diary #9: One week off :)

Good morning boys and girls! We have to take some time off the Mercury Shift 3D and finish a different project. So this week we still had some great stuff going on. The gamedesigners finished their work on the canyon… Continue reading the rest of this article →